Saturday, September 15, 2012

A little bit of progress!!!

Okay so made a little progress these past few days on the in-system portion of the space game. I now have 1 ship and 1 station! Here they are:

(space station with 2 heavy fighter manually docked, 1 heavy fighter in front of the station)

As you can see the station isn't textured all that well but I don't have the assets available to put proper textures on, or do a proper UV map for it. It is just so I have something to test with once I get my next ship, a Trade Ship.

A little information about the Heavy Fighter I currently have:
  • It has 4 forward mounted stationary guns. These will likely just stay minigun-esque until I get more weapon types in the game.
  • It has 4 thrusters so that it can still move at a respectable pace with all of the shielding and weaponry it will be carrying on board.
  • The crew compliment for this ship is 4; pilot, two gunners, and a defensive analyst.
The station is supposed to be a little larger so that it will be able to be docked with by the Trade Ship, but I just wanted to get a picture out so much I forgot temporarily. Eventually I will get around to getting the UVs redone (by my awesome friend Nirur T) and possibly get new textures as well as the Trade Ship (from my IRC colleague that goes by effinAwesome) soon.

What I have been working on while they have been making eyecandy for me I have been working on the Guts of some Ship AI. I currently have my ship flying around without looking like it is having a seizure (a plus as of this morning) and it can now fire its miniguns whenever it is looking almost directly at an enemy and it is within range. I do not yet have it attempting to lock on and follow said enemy though, that will be in the next round of programming.

Next Round:
  • Get projectiles to impact and damage ships
  • Implement Hull, Armor, and Shielding systems
  • Implement Targeting and Following of the Target
  • Figure out how to use Blender to make a Beacon, which will be used when I make my demo video next week.
Hopefully I'll be able to get through all of that by Monday afternoon! I'd really like to have something new to show here by then :D

Thanks for reading, and please throw some comments up if you have any questions.

Updated the picture and flavor text with a slightly better texture and two extra heavy fighters also using a new texture.

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