(space station with 2 heavy fighter manually docked, 1 heavy fighter in front of the station)
As you can see the station isn't textured all that well but I don't have the assets available to put proper textures on, or do a proper UV map for it. It is just so I have something to test with once I get my next ship, a Trade Ship.
A little information about the Heavy Fighter I currently have:
- It has 4 forward mounted stationary guns. These will likely just stay minigun-esque until I get more weapon types in the game.
- It has 4 thrusters so that it can still move at a respectable pace with all of the shielding and weaponry it will be carrying on board.
- The crew compliment for this ship is 4; pilot, two gunners, and a defensive analyst.
What I have been working on while they have been making eyecandy for me I have been working on the Guts of some Ship AI. I currently have my ship flying around without looking like it is having a seizure (a plus as of this morning) and it can now fire its miniguns whenever it is looking almost directly at an enemy and it is within range. I do not yet have it attempting to lock on and follow said enemy though, that will be in the next round of programming.
Next Round:
- Get projectiles to impact and damage ships
- Implement Hull, Armor, and Shielding systems
- Implement Targeting and Following of the Target
- Figure out how to use Blender to make a Beacon, which will be used when I make my demo video next week.
Thanks for reading, and please throw some comments up if you have any questions.
Updated the picture and flavor text with a slightly better texture and two extra heavy fighters also using a new texture.

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