Next Round:
- Get projectiles to impact and damage ships
- Implement Hull, Armor, and Shielding systems
- Implement Targeting and Following of the Target
- Figure out how to use Blender to make a Beacon, which will be used when I make my demo video next week.
- Projectiles impact and damage ships (Currently only works with Missile projectiles)
- Hull, Armor, and Shielding stats have been implemented, but no way to manipulate outside of the editor currently.
- Ships will target other ships but will not follow their target currently.
- Instead of making a Beacon in Blender I made a really horrid looking missile boat. Too embarrassed to show a picture of it.
Now to show you a picture!
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| (Missile Ships killing each other: click for larger image) |
I don't really have anything else to add for this post so I guess I should put up a new goal list:
Next Round:
- Get ships to follow their target around until destroyed.
- Multiple possible targets based on number of weapon hardpoints available.
- Get the ships to stop trying to kill absolutely everything and work as teams
- Form fleets and broadcast targets throughout fleet for precision strikes
- Have ships follow waypoints to go from one location to another.

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